January 26, 2010
There have been a few new developments as far as my personal life and development time line are concerned:
1. I am now at a new university (UAT).
2. I am now on two new projects; one using my engine and another using UDK.
3. I am, due to homework, projects, and newly defined visions for particular parts of the engine, am extending the completion date a bit.
I will try to post more frequently, and am in no way taking any form of hiatus.
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Posted by stormkiernan
October 9, 2009
2D Game Engine
Components Implemented
1. Basic Content Management
2. Abstracted Entity Management
3. Basic Game-State Management
4. Basic Graphical User Interface System
5. Input System (Falling Down Stairs)
6. Tile-Map Management
7. Basic Sound Management (XNAWiki.com)
Components Desired
1. Enhanced Content Management (Serial-based)
2. Particle FX System
3. Dynamic Loading
4. Multithread Optimization
5. Enhanced Graphical User Interface
6. XBox 360 Input Compatibility
7. XBox 360 File IO Compatibility
8. Enhanced/Customized Sound Management
9. Optimized Tile Object
10. Physics Engine
11. Path-Finding
12. Artificial Intelligence
13. Game Saving (Serialization/De-Serialization)
14. Shader System
15. Networking
Components Undergoing Development
1. Enhanced Content Management (Serial-based)
2. Game Saves
3. Networking
4. Physics
5. Artificial Intelligence
6. Path-Finding
7. Particle FX
8. Shader System
Estimated Date of Completion : April 1st 2010
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Posted by stormkiernan
September 26, 2009
The GUI is now movable – I’ve uploaded a video on youtube to prove it.
Here’s a link!
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Posted by stormkiernan
September 25, 2009
1. Rich Text Box (Memo)
2. Tabgroup
3. Table (basic w/sorting)
4. Movable Functionality
5. Sizable Functionality
Assuming this is all I have left for my GUI system, the system itself is currently 66.6%(2/3) complete.
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Posted by stormkiernan
September 25, 2009
I’ve been working more on the GUI System and the updated list of working controls is:
1. Gump
2. Panel
3. Button
4. Check Box
5. Radio Button
6. Picture
7. Label
8. Progress Bar *new*
9. Timer *new*
10. Text Box *new*
Here’s a screen shot!
note: the first progress bar is incrementing via a timer object that I wrote – this is unnoticeable in a still shot.
What’s next? I’ll probably work on a Memo or Rich Text Box type of control to allow multiple lines of text to be read from a source and displayed, with options of read-only, word-wrap, etc.
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Posted by stormkiernan
September 17, 2009
I have been working on a 2D Game Engine and to-date most of that stuff has been behind the scenes code that won’t display anything worth taking a screen shot of. I have, however, been working on a GUI system that is worthing showing off (even if it isn’t very advanced or pretty).
Link to Screen Shot!
As of right now I have:
1. Gump
2. Panel
3. Button
4. Check Box
5. Radio Button
6. Picture
7. Label
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Posted by stormkiernan